โจ๐ฌ ๐๐๐ฌ ๐๐ค๐ค๐ก ๐๐ฃ๐ฉ๐ง๐ค: "๐๐ช๐๐๐ ๐ผ๐ก๐๐๐ฃ" ๐งฒ
Hello VFX & Animation Professionals! ๐
I'm excited to introduce a handy addition to your Maya toolkitโQuickAlign! ๐
Aligning multiple objects to a target object can be time-consuming, especially when dealing with complex scenes. QuickAlign simplifies this process by allowing you to quickly align selected objects to a target object's position, rotation, and scale with customizable options.
๐๐๐๐ฉ ๐๐ช๐๐๐ ๐ผ๐ก๐๐๐ฃ ๐๐๐๐๐ง๐จ:
Automation: Instantly align objects to a target object's attributes.
Customization: Choose which attributes to alignโposition, rotation, scale.
User-Friendly Interface:ย Streamlines alignment tasks, saving you time.
๐ ๏ธ ๐๐ช๐๐๐ ๐ผ๐ก๐๐๐ฃ ๐งฒ (๐ข๐๐ฎ๐.๐๐ข๐๐จ ๐๐๐ง๐จ๐๐ค๐ฃ):
import maya.cmds as mc def quickAlign(target_object, align_translate=True, align_rotate=True, align_scale=False): """ Aligns selected objects to the target object's attributes. :param target_object: <str> The name of the target object. :param align_translate: <bool> Align translation if True. :param align_rotate: <bool> Align rotation if True. :param align_scale: <bool> Align scale if True. :return: <None> """ if not mc.objExists(target_object): mc.warning("Target object '{}' does not exist.".format(target_object)) return selected_objects = mc.ls(selection=True) if not selected_objects: mc.warning("No objects selected for alignment.") return selected_objects = [obj for obj in selected_objects if obj != target_object] target_translate = mc.xform(target_object, query=True, translation=True, worldSpace=True) target_rotate = mc.xform(target_object, query=True, rotation=True, worldSpace=True) target_scale = mc.xform(target_object, query=True, scale=True, relative=True) for obj in selected_objects: if align_translate: mc.xform(obj, translation=target_translate, worldSpace=True) if align_rotate: mc.xform(obj, rotation=target_rotate, worldSpace=True) if align_scale: mc.xform(obj, scale=target_scale, relative=True) print("Aligned '{}' to '{}'.".format(obj, target_object)) # Usage example: # Select the objects to align, then run: # quickAlign('locator2', align_translate=True, align_rotate=True, align_scale=False) # Test function is provided to test main function quickAlign def test_quickAlign(): # Create target object target_object = mc.spaceLocator(name='locator2')[0]
# Set target object's attributes mc.xform(target_object, translation=(10, 20, 30), worldSpace=True) mc.xform(target_object, rotation=(45, 0, 90), worldSpace=True)
# Create objects to align obj1 = mc.polySphere(name='sphere1')[0] obj2 = mc.polyCube(name='cube1')[0]
# Select objects to align mc.select(obj1, obj2)
# Run the quickAlign function quickAlign(target_object, align_translate=True, align_rotate=True, align_scale=False)
# Query the aligned objects' translation and rotation obj1_translate = mc.xform(obj1, query=True, translation=True, worldSpace=True) obj2_translate = mc.xform(obj2, query=True, translation=True, worldSpace=True)
obj1_rotate = mc.xform(obj1, query=True, rotation=True, worldSpace=True) obj2_rotate = mc.xform(obj2, query=True, rotation=True, worldSpace=True)
# Assert translations match target assert obj1_translate == [10, 20, 30], "Translation of sphere1 did not align correctly." assert obj2_translate == [10, 20, 30], "Translation of cube1 did not align correctly."
# Assert rotations match target target_rotate = mc.xform(target_object, query=True, rotation=True, worldSpace=True) assert obj1_rotate == target_rotate, "Rotation of sphere1 did not align correctly." assert obj2_rotate == target_rotate, "Rotation of cube1 did not align correctly."
# Assert scale remains unchanged if align_scale=False obj1_scale = mc.xform(obj1, query=True, scale=True, relative=True) obj2_scale = mc.xform(obj2, query=True, scale=True, relative=True) assert obj1_scale == [1, 1, 1], "Scale of sphere1 was incorrectly modified." assert obj2_scale == [1, 1, 1], "Scale of cube1 was incorrectly modified."
print("All tests for quickAlign passed successfully.") test_quickAlign() |
๐ ๏ธ ๐๐ช๐๐๐ ๐ผ๐ก๐๐๐ฃ ๐งฒ (๐๐ฎ๐๐๐๐2 ๐๐๐ง๐จ๐๐ค๐ฃ):
[Todayโs Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...] |
๐ ๐๐๐๐ฉ ๐๐ช๐๐๐ ๐ผ๐ก๐๐๐ฃ ๐๐๐๐๐ง๐จ:
Efficiency: Quickly align multiple objects to a target without manual adjustments.
Customization: Choose which attributes to alignโtranslation, rotation, or scale.
Flexibility:ย Works with any objects in your scene.
๐ง ๐๐๐ฎ ๐ฝ๐๐ฃ๐๐๐๐ฉ๐จ:
โข ๐ Boost Productivity:ย Save time on aligning objects manually.
โข ๐ ๏ธ Enhance Workflow:ย Ideal for positioning props, aligning cameras, or setting up scenes.
โข ๐ Improve Consistency:ย Ensures objects are accurately aligned to the target.
โข ๐ก User-Friendly Interface:ย Intuitive UI suitable for artists of all levels.
โจ Ready to Simplify Your Alignment Tasks?
Try out QuickAlignย today and enhance your Maya workflow! Feel free to reach out or comment below to see it in action. Letโs continue to elevate our Maya scripting together! ๐ช๐
๐๐ช๐๐๐ช'๐จ ๐๐๐ฃ๐ ๐จ :
โข YouTube Channel: https://www.youtube.com/@118subbuโข Vimeo:ย https://vimeo.com/subbu118โข Creature Rigging:ย https://www.creaturerigging.comโข Python Scripting:ย https://www.pythonscripting.comโข Hyper Rig:ย https://www.hyper-rig.com
#HappyScripting #MayaUI #QuickAlign #PipelineOptimization #Maya #PythonScripting #MayaTools #VFX #3DAnimation #ScriptDevelopment #Automation #WorkflowEnhancement #TechnicalArt #ScriptingTools
๐ ๏ธ๐ผ๐๐๐๐ฉ๐๐ค๐ฃ๐๐ก ๐๐๐ฅ๐จ:
Error Handling:ย The scripts include checks for target object existence and selection to prevent errors.
Customization:ย Extend the tool to include alignment to pivot points or bounding boxes.
Integration:ย Add this tool to your Maya shelf or integrate it into existing scripts for quick access.
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