โจ๐ฌ ๐๐๐ฌ ๐๐ค๐ค๐ก ๐๐ฃ๐ฉ๐ง๐ค: "๐๐๐ซ๐ค๐ฉ๐๐ค๐ฝ๐ค๐ฉ๐ฉ๐ค๐ข" ๐
Hello VFX & Animation Professionals! ๐
I'm excited to introduce a handy addition to your Maya toolkitโPivotToBottom! ๐
Adjusting the pivot point of multiple objects to their base can be time-consuming, especially when dealing with complex models or multiple assets. PivotToBottomย automates this process by moving the pivot point of selected objects to the lowest point of their bounding box, making tasks like stacking or aligning objects much easier.
๐๐๐๐ฉ ๐๐๐ซ๐ค๐ฉ๐๐ค๐ฝ๐ค๐ฉ๐ฉ๐ค๐ข ๐๐๐๐๐ง๐จ:
Automation: Instantly move pivots to the bottom of objects.
Batch Processing:ย Works on multiple selected objects simultaneously.
User-Friendly Interface:ย Streamlines pivot adjustments, saving you time.
๐ ๏ธ ๐๐๐ซ๐ค๐ฉ๐๐ค๐ฝ๐ค๐ฉ๐ฉ๐ค๐ข ๐ (๐ข๐๐ฎ๐.๐๐ข๐๐จ ๐๐๐ง๐จ๐๐ค๐ฃ):
import maya.cmds as mc
def pivotToBottom():
ย ย ย ย """
ย ย ย ย Moves the pivot point of selected objects to the bottom of their bounding box.
ย ย ย ย """
ย ย ย ย selected_objects = mc.ls(selection=True)
ย ย ย ย if not selected_objects:
ย ย ย ย ย ย ย ย mc.warning("No objects selected.")
ย ย ย ย ย ย ย ย return
ย ย ย ย for obj in selected_objects:
ย ย ย ย ย ย ย ย bbox = mc.exactWorldBoundingBox(obj)
ย ย ย ย ย ย ย ย bottom_y = bbox[1]
ย ย ย ย ย ย ย ย pivot = mc.xform(obj, query=True, rotatePivot=True, worldSpace=True)
ย ย ย ย ย ย ย ย offset = bottom_y - pivot[1]
ย ย ย ย ย ย ย ย mc.xform(obj, pivots=[pivot[0], pivot[1] + offset, pivot[2]], worldSpace=True)
ย ย ย ย ย ย ย ย print("Pivot of '{}' moved to bottom.".format(obj))
# Usage example:
# Select the objects and run:
pivotToBottom() |
๐ ๏ธ ๐๐๐ซ๐ค๐ฉ๐๐ค๐ฝ๐ค๐ฉ๐ฉ๐ค๐ข ๐ (๐๐ฎ๐๐๐๐2 ๐๐๐ง๐จ๐๐ค๐ฃ):
[Todayโs Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...] |
๐ ๐๐๐๐ฉ ๐๐๐ซ๐ค๐ฉ๐๐ค๐ฝ๐ค๐ฉ๐ฉ๐ค๐ข ๐๐๐๐๐ง๐จ:
Efficiency: Quickly adjust pivots without manual calculations.
Consistency: Ensures all selected objects have their pivots at the base.
Flexibility:ย Works with any transformable object in your scene.
๐ง ๐๐๐ฎ ๐ฝ๐๐ฃ๐๐๐๐ฉ๐จ:
โข ๐ Boost Productivity:ย Save time on adjusting pivots manually.
โข ๐ ๏ธ Enhance Workflow:ย Ideal for stacking, aligning, or simulating objects.
โข ๐ Improve Consistency:ย Ensures uniform pivot placement across multiple objects.
โข ๐ก User-Friendly Interface:ย Intuitive UI suitable for artists of all levels.
โจ Ready to Simplify Your Pivot Adjustments?
Try out PivotToBottomย today and enhance your Maya workflow! Feel free to reach out or comment below to see it in action. Let's continue to elevate our Maya scripting together! ๐ช๐
๐๐ช๐๐๐ช'๐จ ๐๐๐ฃ๐ ๐จ :
โข YouTube Channel: https://www.youtube.com/@118subbuโข Vimeo:ย https://vimeo.com/subbu118โข Creature Rigging:ย https://www.creaturerigging.comโข Python Scripting:ย https://www.pythonscripting.comโข Hyper Rig:ย https://www.hyper-rig.com
#HappyScripting #MayaUI #PivotToBottom #PipelineOptimization #Maya #PythonScripting #MayaTools #VFX #3DAnimation #ScriptDevelopment #Automation #WorkflowEnhancement #TechnicalArt #ScriptingTools
๐ ๏ธ๐ผ๐๐๐๐ฉ๐๐ค๐ฃ๐๐ก ๐๐๐ฅ๐จ:
Error Handling:ย The scripts include checks for object selection to prevent errors.
Customization:ย Extend the tool to include options like moving the pivot to the top or center.
Integration:ย Add this tool to your Maya shelf or integrate it into existing scripts for quick access.
Comments