## popup message -A disappearing message def popupMessage(function_name): """ Displays an in-view message indicating that a function has been copied to the clipboard. :param function_name: #The name of the function that has been copied. :return: """ mc.inViewMessage(amg="Copied!!\nFunction name '{0}' has been copied to the clipboard.".format(function_name), pos='midCenter', fade=True) # Test function is provided to test main function popupMessage def test_popupMessage(): popupMessage(function_name='exampleFunction') # Since mc.inViewMessage affects the UI, manual verification is required. print("popupMessage executed successfully.") test_popupMessage()
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โœจ๐ŸŽฏ ๐˜ฟ๐™–๐™ฎ16 -100-๐˜ฟ๐™–๐™ฎ๐™จ ๐˜พ๐™ค๐™™๐™š ๐˜พ๐™๐™–๐™ก๐™ก๐™š๐™ฃ๐™œ๐™š ๐Ÿš€๐ŸŽจ

Writer's picture: Subbu AddankiSubbu Addanki

โœจ๐ŸŽฌ ๐™๐™ค๐™ค๐™ก ๐™„๐™ฃ๐™ฉ๐™ง๐™ค: "๐™๐™š๐™ฅ๐™ก๐™–๐™˜๐™š๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™จ" ๐Ÿ”„

Hello VFX & Animation Professionals! ๐Ÿ‘‹

I'm excited to introduce a handy addition to your Maya toolkitโ€”ReplaceObjects! ๐ŸŒŸ

When working on complex scenes, you might need to replace multiple objects with another object, such as updating placeholder models with final assets. ReplaceObjectsย automates this process by replacing selected objects with a chosen replacement object, preserving transformations and hierarchy.



๐™’๐™๐™–๐™ฉ ๐™๐™š๐™ฅ๐™ก๐™–๐™˜๐™š๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™จ ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Automation: Quickly replace multiple objects with a new one.

  • Transformation Preservation:ย Maintains the original position, rotation, and scale.

  • User-Friendly Interface:ย Simplifies the replacement process, saving you time.

๐Ÿ› ๏ธ ๐™๐™š๐™ฅ๐™ก๐™–๐™˜๐™š๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™จ ๐Ÿ”„ (๐™ข๐™–๐™ฎ๐™–.๐™˜๐™ข๐™™๐™จ ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):

import maya.cmds as mc
def replaceObjects(replacement):
ย ย ย ย """
ย ย ย ย Replaces selected objects with the replacement object.
ย ย ย ย 
ย ย ย ย :param replacement: <str> The name of the replacement object.
ย ย ย ย """
ย ย ย ย if not mc.objExists(replacement):
ย ย ย ย ย ย ย ย mc.warning("Replacement object '{}' does not exist.".format(replacement))
ย ย ย ย ย ย ย ย return
ย ย ย ย selected_objects = mc.ls(selection=True)
ย ย ย ย if not selected_objects:
ย ย ย ย ย ย ย ย mc.warning("No objects selected for replacement.")
ย ย ย ย ย ย ย ย return
ย ย ย ย selected_objects = [obj for obj in selected_objects if obj != replacement]
ย ย ย ย for obj in selected_objects:
ย ย ย ย ย ย ย ย # Get transformation data
ย ย ย ย ย ย ย ย translation = mc.xform(obj, query=True, translation=True, worldSpace=True)
ย ย ย ย ย ย ย ย rotation = mc.xform(obj, query=True, rotation=True, worldSpace=True)
ย ย ย ย ย ย ย ย scale = mc.xform(obj, query=True, scale=True, relative=True)
ย ย ย ย ย ย ย ย # Duplicate replacement object
ย ย ย ย ย ย ย ย new_obj = mc.duplicate(replacement, name="{}_replaced".format(obj))[0]
ย ย ย ย ย ย ย ย # Apply transformations
ย ย ย ย ย ย ย ย mc.xform(new_obj, translation=translation, worldSpace=True)
ย ย ย ย ย ย ย ย mc.xform(new_obj, rotation=rotation, worldSpace=True)
ย ย ย ย ย ย ย ย mc.xform(new_obj, scale=scale, relative=True)
ย ย ย ย ย ย ย ย # Parent to the original object's parent
ย ย ย ย ย ย ย ย parent = mc.listRelatives(obj, parent=True)
ย ย ย ย ย ย ย ย if parent:
ย ย ย ย ย ย ย ย ย ย ย ย mc.parent(new_obj, parent[0])
ย ย ย ย ย ย ย ย # Delete original object
ย ย ย ย ย ย ย ย mc.delete(obj)
ย ย ย ย ย ย ย ย print("Replaced '{}' with '{}'.".format(obj, new_obj))
# Usage example:
# Select the objects to be replaced, then run:
# replaceObjects('replacementObjectName')

# Test function is provided to test main function replaceObjects
def test_replaceObjects():
ย ย ย ย # Create replacement object
ย ย ย ย replacement_object = mc.polyCube(name='replacementObjectName')[0]
ย ย ย ย 
ย ย ย ย # Set replacement object's attributes
ย ย ย ย mc.xform(replacement_object, translation=(5, 5, 5), rotation=(30, 45, 60), scale=(1, 2, 1))
ย ย ย ย 
ย ย ย ย # Create objects to replace
ย ย ย ย obj1 = mc.polySphere(name='object1')[0]
ย ย ย ย obj2 = mc.polyCylinder(name='object2')[0]
ย ย ย ย 
ย ย ย ย # Set original objects' attributes
ย ย ย ย mc.xform(obj1, translation=(10, 0, 0), rotation=(0, 45, 0), scale=(1, 1, 1))
ย ย ย ย mc.xform(obj2, translation=(0, 10, 0), rotation=(0, 0, 90), scale=(2, 2, 2))
ย ย ย ย 
ย ย ย ย # Parent original objects to a group
ย ย ย ย group = mc.group(obj1, obj2, name='originalGroup')
ย ย ย ย 
ย ย ย ย # Select objects to replace
ย ย ย ย mc.select(obj1, obj2)
ย ย ย ย 
ย ย ย ย # Run the replaceObjects function
ย ย ย ย replaceObjects('replacementObjectName')
ย ย ย ย 
ย ย ย ย # Define a helper function for approximate comparison
ย ย ย ย def is_close(vec1, vec2, tol=0.01):
ย ย ย ย ย ย ย ย return all(abs(a - b) < tol for a, b in zip(vec1, vec2))
ย ย ย ย 
ย ย ย ย # Check if original objects are deleted
ย ย ย ย assert not mc.objExists(obj1), "Original object1 was not deleted."
ย ย ย ย assert not mc.objExists(obj2), "Original object2 was not deleted."
ย ย ย ย 
ย ย ย ย # Check if new objects are created with correct names
ย ย ย ย new_obj1 = 'object1_replaced'
ย ย ย ย new_obj2 = 'object2_replaced'
ย ย ย ย assert mc.objExists(new_obj1), "Replacement object1_replaced was not created."
ย ย ย ย assert mc.objExists(new_obj2), "Replacement object2_replaced was not created."
ย ย ย ย 
ย ย ย ย # Check transformations
ย ย ย ย new_obj1_translate = mc.xform(new_obj1, query=True, translation=True, worldSpace=True)
ย ย ย ย new_obj2_translate = mc.xform(new_obj2, query=True, translation=True, worldSpace=True)
ย ย ย ย assert new_obj1_translate == [10, 0, 0], "Translation of object1_replaced does not match the original."
ย ย ย ย assert new_obj2_translate == [0, 10, 0], "Translation of object2_replaced does not match the original."
ย ย ย ย 
ย ย ย ย new_obj1_rotate = mc.xform(new_obj1, query=True, rotation=True, worldSpace=True)
ย ย ย ย new_obj2_rotate = mc.xform(new_obj2, query=True, rotation=True, worldSpace=True)
ย ย ย ย target_rotate = mc.xform('replacementObjectName', query=True, rotation=True, worldSpace=True)
ย ย ย ย 
ย ย ย ย # Use approximate comparison for rotations
ย ย ย ย assert is_close(new_obj1_rotate, [0, 45, 0]), "Rotation of object1_replaced does not match the original."
ย ย ย ย assert is_close(new_obj2_rotate, [0, 0, 90]), "Rotation of object2_replaced does not match the original."
ย ย ย ย ย ย ย 
ย ย ย ย # Check parenting
ย ย ย ย new_obj1_parent = mc.listRelatives(new_obj1, parent=True)[0]
ย ย ย ย new_obj2_parent = mc.listRelatives(new_obj2, parent=True)[0]
ย ย ย ย assert new_obj1_parent == 'originalGroup', "object1_replaced is not parented correctly."
ย ย ย ย assert new_obj2_parent == 'originalGroup', "object2_replaced is not parented correctly."
ย ย ย ย 
ย ย ย ย print("All tests for replaceObjects passed successfully.")

test_replaceObjects()

๐Ÿ› ๏ธ ๐™๐™š๐™ฅ๐™ก๐™–๐™˜๐™š๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™จ ๐Ÿ”„ (๐™‹๐™ฎ๐™Ž๐™ž๐™™๐™š2 ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):



[Todayโ€™s Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...]

๐Ÿ” ๐™’๐™๐™–๐™ฉ ๐™๐™š๐™ฅ๐™ก๐™–๐™˜๐™š๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™จ ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Efficiency: Quickly replace multiple placeholder objects with final assets.

  • Consistency: Maintains original transformations and hierarchy.

  • Flexibility:ย Works with any objects in your scene.

๐Ÿ”ง ๐™†๐™š๐™ฎ ๐˜ฝ๐™š๐™ฃ๐™š๐™›๐™ž๐™ฉ๐™จ:

โ€ข ๐Ÿš€ Boost Productivity:ย Save time on manually replacing objects.

โ€ข ๐Ÿ› ๏ธ Enhance Workflow:ย Ideal for updating scenes with new models or assets.

โ€ข ๐Ÿ“ˆ Improve Consistency:ย Ensures replacements match original transformations.

โ€ข ๐Ÿ’ก User-Friendly Interface:ย Intuitive UI suitable for artists of all levels.

โœจ Ready to Streamline Your Object Replacement Tasks?

Try out ReplaceObjectsย today and enhance your Maya workflow! Feel free to reach out or comment below to see it in action. Let's continue to elevate our Maya scripting together! ๐Ÿ’ช๐ŸŽ‰



๐™Ž๐™ช๐™—๐™—๐™ช'๐™จ ๐™‡๐™ž๐™ฃ๐™ ๐™จ :

๐Ÿ› ๏ธ๐˜ผ๐™™๐™™๐™ž๐™ฉ๐™ž๐™ค๐™ฃ๐™–๐™ก ๐™๐™ž๐™ฅ๐™จ:

  • Error Handling:ย The scripts include checks for replacement object existence and selection to prevent errors.

  • Customization:ย Extend the tool to include options like copying shaders or custom attributes.

  • Integration:ย Add this tool to your Maya shelf or integrate it into existing scripts for quick access.

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