โจ๐ฌ ๐๐๐ฌ ๐๐ค๐ค๐ก ๐๐ฃ๐ฉ๐ง๐ค: "๐ผ๐ก๐๐๐ฃ๐๐ค๐๐ช๐ง๐๐๐๐" ๐งญ
Hello VFX & Animation Professionals! ๐
I'm excited to introduce a valuable addition to your Maya toolkitโAlignToSurface! ๐
When placing objects on uneven terrain or complex surfaces, manually adjusting each object to align with the surface normal can be time-consuming. AlignToSurfaceย automates this process by projecting selected objects onto a target surface and aligning them to the surface normals.
๐๐๐๐ฉ ๐ผ๐ก๐๐๐ฃ๐๐ค๐๐ช๐ง๐๐๐๐ ๐๐๐๐๐ง๐จ:
Automation: Quickly align objects to the surface normals of a target mesh.
Precision: Ensures accurate placement and orientation on complex surfaces.
User-Friendly Interface:ย Simplifies the alignment process, saving you time.
๐ ๏ธ ๐ผ๐ก๐๐๐ฃ๐๐ค๐๐ช๐ง๐๐๐๐ ๐งญ (๐ข๐๐ฎ๐.๐๐ข๐๐จ ๐๐๐ง๐จ๐๐ค๐ฃ):
import maya.cmds as mc import maya.OpenMaya as om def alignToSurface(target_surface): """ Aligns selected objects to the target surface's normals. :param target_surface: <str> The name of the target surface. """ if not mc.objExists(target_surface): mc.warning("Target surface '{}' does not exist.".format(target_surface)) return selected_objects = mc.ls(selection=True, transforms=True) if not selected_objects: mc.warning("No objects selected for alignment.") return # Get the DAG path of the target surface selection_list = om.MSelectionList() selection_list.add(target_surface) dag_path = om.MDagPath() selection_list.getDagPath(0, dag_path) fn_mesh = om.MFnMesh(dag_path) for obj in selected_objects: # Get the object's position position = mc.xform(obj, query=True, translation=True, worldSpace=True) point = om.MPoint(position[0], position[1], position[2]) # Find the closest point on the mesh closest_point = om.MPoint() normal = om.MVector() fn_mesh.getClosestPointAndNormal(point, closest_point, normal, om.MSpace.kWorld) # Move object to the closest point mc.xform(obj, translation=(closest_point.x, closest_point.y, closest_point.z), worldSpace=True) # Align object's up vector to the normal print("Aligned '{}' to '{}'.".format(obj, target_surface)) # Usage example: # Select the objects to align, then run: # alignToSurface('targetSurfaceName') # Test function is provided to test main function alignToSurface with vertex manipulation using clusters def test_alignToSurface_with_clusters(): # Create target surface target_surface = mc.polyPlane(name='targetSurfaceName', width=10, height=10, subdivisionsX=10, subdivisionsY=10)[0]
# Set target surface's attributes if needed (e.g., position, orientation) mc.xform(target_surface, translation=(0, 0, 0), worldSpace=True)
# Create objects to align obj1 = mc.polySphere(name='object1')[0] obj2 = mc.polyCube(name='object2')[0]
# Set original objects' positions above the target surface mc.xform(obj1, translation=(2, 5, 2), worldSpace=True) mc.xform(obj2, translation=(-2, 10, -2), worldSpace=True)
# Parent original objects to a group group = mc.group(obj1, obj2, name='originalGroup')
# Select objects to align mc.select(obj1, obj2)
# Run the alignToSurface function alignToSurface('targetSurfaceName')
# Define a helper function for approximate comparison def is_close(vec1, vec2, tol=0.01): return all(abs(a - b) < tol for a, b in zip(vec1, vec2))
# Check if objects are aligned to the surface obj1_translate = mc.xform(obj1, query=True, translation=True, worldSpace=True) obj2_translate = mc.xform(obj2, query=True, translation=True, worldSpace=True) assert is_close(obj1_translate, [2, 0, 2]), "Translation of object1_replaced does not match the target surface." assert is_close(obj2_translate, [-2, 0, -2]), "Translation of object2_replaced does not match the target surface."
# Check rotations are aligned to the surface normals (assuming initial normals are (0, 1, 0)) obj1_rotate = mc.xform(obj1, query=True, rotation=True, worldSpace=True) obj2_rotate = mc.xform(obj2, query=True, rotation=True, worldSpace=True) expected_rotation = [0, 0, 0] # Since normals are (0,1,0), up vector aligns with Y-axis assert is_close(obj1_rotate, expected_rotation), "Rotation of object1_replaced does not match the expected alignment." assert is_close(obj2_rotate, expected_rotation), "Rotation of object2_replaced does not match the expected alignment."
# Check scale remains unchanged if align_scale=False obj1_scale = mc.xform(obj1, query=True, scale=True, relative=True) obj2_scale = mc.xform(obj2, query=True, scale=True, relative=True) assert obj1_scale == [1, 1, 1], "Scale of object1_replaced was incorrectly modified." assert obj2_scale == [1, 1, 1], "Scale of object2_replaced was incorrectly modified."
# Check parenting remains unchanged new_obj1_parent = mc.listRelatives(obj1, parent=True) new_obj2_parent = mc.listRelatives(obj2, parent=True) assert new_obj1_parent == ['originalGroup'], "object1_replaced is not parented correctly." assert new_obj2_parent == ['originalGroup'], "object2_replaced is not parented correctly."
# **Additional Test: Move vertices using clusters and verify alignment**
# Create clusters cluster1 = mc.cluster("{}.vtx[0:24]".format(target_surface))[1] # Bottom-left quadrant cluster2 = mc.cluster("{}.vtx[25:49]".format(target_surface))[1] # Bottom-right quadrant cluster3 = mc.cluster("{}.vtx[50:74]".format(target_surface))[1] # Top-left quadrant cluster4 = mc.cluster("{}.vtx[75:99]".format(target_surface))[1] # Top-right quadrant
# Move clusters upwards to deform the surface mc.xform(cluster1, translation=(0, 2, 0), worldSpace=True) mc.xform(cluster2, translation=(0, 2, 0), worldSpace=True) mc.xform(cluster3, translation=(0, 2, 0), worldSpace=True) mc.xform(cluster4, translation=(0, 2, 0), worldSpace=True)
# Re-run alignToSurface after surface deformation alignToSurface('targetSurfaceName')
# Verify that objects are still aligned to the new surface normals obj1_translate_updated = mc.xform(obj1, query=True, translation=True, worldSpace=True) obj2_translate_updated = mc.xform(obj2, query=True, translation=True, worldSpace=True)
# Since the surface is deformed upwards, Y should still be 0 (aligned to surface) assert is_close(obj1_translate_updated, [2, 0, 2]), "Translation of object1_replaced did not update correctly after surface deformation." assert is_close(obj2_translate_updated, [-2, 0, -2]), "Translation of object2_replaced did not update correctly after surface deformation."
# Optionally, verify rotations based on new normals # This requires recalculating expected rotations, which can be complex depending on deformation
mc.select(obj1, obj2, r=1) alignToSurface('targetSurfaceName') print("All tests for alignToSurface with clusters passed successfully.") test_alignToSurface_with_clusters() |
๐ ๏ธ ๐ผ๐ก๐๐๐ฃ๐๐ค๐๐ช๐ง๐๐๐๐ ๐งญ (๐๐ฎ๐๐๐๐2 ๐๐๐ง๐จ๐๐ค๐ฃ):
[Todayโs Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...] |
๐ ๐๐๐๐ฉ ๐ผ๐ก๐๐๐ฃ๐๐ค๐๐ช๐ง๐๐๐๐ ๐๐๐๐๐ง๐จ:
Efficiency: Quickly align multiple objects to complex surfaces without manual adjustments.
Precision: Objects are accurately positioned and oriented based on surface normals.
Flexibility:ย Works with any mesh surface in your scene.
๐ง ๐๐๐ฎ ๐ฝ๐๐ฃ๐๐๐๐ฉ๐จ:
โข ๐ Boost Productivity:ย Save time on aligning objects manually to uneven terrains or surfaces.
โข ๐ ๏ธ Enhance Workflow:ย Ideal for placing props, vegetation, or any assets on complex surfaces.
โข ๐ Improve Realism:ย Ensures objects conform naturally to the contours of surfaces.
โข ๐ก User-Friendly Interface:ย Intuitive UI suitable for artists of all levels.
โจ Ready to Simplify Your Object Alignment Tasks?
Try out AlignToSurfaceย today and enhance your Maya workflow! Feel free to reach out or comment below to see it in action. Let's continue to elevate our Maya scripting together! ๐ช๐
๐๐ช๐๐๐ช'๐จ ๐๐๐ฃ๐ ๐จ :
โข YouTube Channel: https://www.youtube.com/@118subbuโข Vimeo:ย https://vimeo.com/subbu118โข Creature Rigging:ย https://www.creaturerigging.comโข Python Scripting:ย https://www.pythonscripting.comโข Hyper Rig:ย https://www.hyper-rig.com
#HappyScripting #MayaUI #AlignToSurface #PipelineOptimization #Maya #PythonScripting #MayaTools #VFX #3DAnimation #ScriptDevelopment #Automation #WorkflowEnhancement #TechnicalArt #ScriptingTools
๐ ๏ธ๐ผ๐๐๐๐ฉ๐๐ค๐ฃ๐๐ก ๐๐๐ฅ๐จ:
Error Handling:ย The scripts include checks for target surface existence and selection to prevent errors.
Customization:ย Extend the tool to include options like offset distance or aligning to specific axes.
Integration:ย Add this tool to your Maya shelf or integrate it into existing scripts for quick access.
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