## popup message -A disappearing message def popupMessage(function_name): """ Displays an in-view message indicating that a function has been copied to the clipboard. :param function_name: #The name of the function that has been copied. :return: """ mc.inViewMessage(amg="Copied!!\nFunction name '{0}' has been copied to the clipboard.".format(function_name), pos='midCenter', fade=True) # Test function is provided to test main function popupMessage def test_popupMessage(): popupMessage(function_name='exampleFunction') # Since mc.inViewMessage affects the UI, manual verification is required. print("popupMessage executed successfully.") test_popupMessage()
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โœจ๐ŸŽฏ ๐˜ฟ๐™–๐™ฎ27 -100-๐˜ฟ๐™–๐™ฎ๐™จ ๐˜พ๐™ค๐™™๐™š ๐˜พ๐™๐™–๐™ก๐™ก๐™š๐™ฃ๐™œ๐™š ๐Ÿš€๐ŸŽจ

Writer's picture: Subbu AddankiSubbu Addanki

โœจ๐ŸŽฌ ๐™‰๐™š๐™ฌ ๐™๐™ค๐™ค๐™ก ๐™„๐™ฃ๐™ฉ๐™ง๐™ค: "๐™‡๐™ž๐™œ๐™๐™ฉ๐™ˆ๐™–๐™ฃ๐™–๐™œ๐™š๐™ง๐™‹๐™ง๐™ค" ๐Ÿ’ก๐Ÿ”ง

Hello VFX & Animation Professionals! ๐Ÿ‘‹

I'm excited to introduce a powerful addition to your Maya toolkitโ€”LightManagerPro! ๐ŸŒŸ

Managing lighting in complex scenes can be challenging and time-consuming. LightManagerPro streamlines this process by providing advanced lighting management features, allowing you to organize, optimize, and control multiple lights efficiently, ensuring your scenes are perfectly lit with minimal effort.


๐™’๐™๐™–๐™ฉ ๐™‡๐™ž๐™œ๐™๐™ฉ๐™ˆ๐™–๐™ฃ๐™–๐™œ๐™š๐™ง๐™‹๐™ง๐™ค ๐Ÿ’ก๐Ÿ”ง ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Light Organization:ย Easily categorize and organize multiple lights within your scene for better management.

  • Optimization Tools:ย Automatically optimize light settings to enhance performance without sacrificing quality.

  • Batch Control:ย Adjust multiple lights simultaneously, saving valuable time on repetitive tasks.

  • User-Friendly Interface:ย Intuitive UI designed to simplify lighting management, making it accessible for artists of all levels.


๐Ÿ› ๏ธ ๐™‡๐™ž๐™œ๐™๐™ฉ๐™ˆ๐™–๐™ฃ๐™–๐™œ๐™š๐™ง๐™‹๐™ง๐™ค ๐Ÿ’ก๐Ÿ”ง (๐™ข๐™–๐™ฎ๐™–.๐™˜๐™ข๐™™๐™จ ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):

import maya.cmds as cmds
def lightManagerPro(lights=None, optimize=True, categorize=True, batch_update=True):
ย ย ย ย """
ย ย ย ย Manages and optimizes lights in the Maya scene.
ย ย ย ย 
ย ย ย ย :param lights: <list> List of light objects to manage. If None, use all lights in the scene.
ย ย ย ย :param optimize: <bool> Optimize light settings if True.
ย ย ย ย :param categorize: <bool> Categorize lights for better organization if True.
ย ย ย ย :param batch_update: <bool> Apply batch updates to multiple lights if True.
ย ย ย ย """
ย ย ย ย if lights is None:
ย ย ย ย ย ย ย ย lights = cmds.ls(lights=True)
ย ย ย ย if not lights:
ย ย ย ย ย ย ย ย cmds.warning("No lights found in the scene.")
ย ย ย ย ย ย ย ย return
ย ย ย ย 
ย ย ย ย categorized_lights = {}
ย ย ย ย 
ย ย ย ย for light in lights:
ย ย ย ย ย ย ย ย # Categorize lights based on their type
ย ย ย ย ย ย ย ย light_type = cmds.objectType(light)
ย ย ย ย ย ย ย ย if light_type not in categorized_lights:
ย ย ย ย ย ย ย ย ย ย ย ย categorized_lights[light_type] = []
ย ย ย ย ย ย ย ย categorized_lights[light_type].append(light)
ย ย ย ย ย ย ย ย 
ย ย ย ย ย ย ย ย if optimize:
ย ย ย ย ย ย ย ย ย ย ย ย # Example optimization: reduce intensity by 10%
ย ย ย ย ย ย ย ย ย ย ย ย current_intensity = cmds.getAttr(f"{light}.intensity")
ย ย ย ย ย ย ย ย ย ย ย ย cmds.setAttr(f"{light}.intensity", current_intensity * 0.9)
ย ย ย ย ย ย ย ย ย ย ย ย print(f"Optimized intensity for '{light}' to {current_intensity * 0.9}")
ย ย ย ย ย ย ย ย 
ย ย ย ย ย ย ย ย if batch_update:
ย ย ย ย ย ย ย ย ย ย ย ย # Example batch update: set color to white
ย ย ย ย ย ย ย ย ย ย ย ย cmds.setAttr(f"{light}.color", 1, 1, 1, type="double3")
ย ย ย ย ย ย ย ย ย ย ย ย print(f"Set color for '{light}' to white.")
ย ย ย ย 
ย ย ย ย if categorize:
ย ย ย ย ย ย ย ย # Create groups based on light types
ย ย ย ย ย ย ย ย for light_type, light_list in categorized_lights.items():
ย ย ย ย ย ย ย ย ย ย ย ย group_name = f"{light_type}_Group"
ย ย ย ย ย ย ย ย ย ย ย ย if not cmds.objExists(group_name):
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย cmds.group(empty=True, name=group_name)
ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย print(f"Created group '{group_name}'.")
ย ย ย ย ย ย ย ย ย ย ย ย cmds.parent(light_list, group_name)
ย ย ย ย ย ย ย ย ย ย ย ย print(f"Grouped {light_type} lights under '{group_name}'.")
ย ย ย ย 
ย ย ย ย cmds.inViewMessage(amg='Light Management Complete.', pos='midCenter', fade=True)
ย ย ย ย print("LightManagerPro processing complete.")
ย ย ย ย 
# Usage example:
# Select lights and run:
# lightManagerPro(lights=['directionalLight1', 'pointLight1'], optimize=True, categorize=True, batch_update=True)

๐Ÿ› ๏ธ ๐™‡๐™ž๐™œ๐™๐™ฉ๐™ˆ๐™–๐™ฃ๐™–๐™œ๐™š๐™ง๐™‹๐™ง๐™ค ๐Ÿ’ก๐Ÿ”ง (๐™‹๐™ฎ๐™Ž๐™ž๐™™๐™š2 ๐™‘๐™š๐™ง๐™จ๐™ž๐™ค๐™ฃ):

[Todayโ€™s Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...]

๐Ÿ” ๐™’๐™๐™–๐™ฉ ๐™‡๐™ž๐™œ๐™๐™ฉ๐™ˆ๐™–๐™ฃ๐™–๐™œ๐™š๐™ง๐™‹๐™ง๐™ค ๐Ÿ’ก๐Ÿ”ง ๐™Š๐™›๐™›๐™š๐™ง๐™จ:

  • Light Organization:ย Easily categorize and organize multiple lights within your scene for better management.

  • Optimization Tools:ย Automatically optimize light settings to enhance performance without sacrificing quality.

  • Batch Control:ย Adjust multiple lights simultaneously, saving valuable time on repetitive tasks.

  • User-Friendly Interface:ย Intuitive UI designed to simplify lighting management, making it accessible for artists of all levels.





๐Ÿ”ง ๐™†๐™š๐™ฎ ๐˜ฝ๐™š๐™ฃ๐™š๐™›๐™ž๐™ฉ๐™จ:

โ€ข ๐Ÿš€ Boost Productivity:ย Save time on managing and optimizing multiple lights by automating the process.

โ€ข ๐Ÿ› ๏ธ Enhance Workflow:ย Ideal for complex scenes with numerous lighting elements, ensuring consistency and efficiency.

โ€ข ๐Ÿ“ˆ Improve Consistency:ย Ensures all selected lights are optimized and organized uniformly, enhancing scene quality.

โ€ข ๐Ÿ’ก User-Friendly Interface:ย Intuitive UI suitable for artists of all levels, making light management seamless and efficient.

โœจ Ready to Optimize Your Lighting Workflow?

Try out LightManagerProย today and enhance your Maya workflow! Feel free to reach out or comment below to see it in action. Let's continue to elevate our Maya scripting together! ๐Ÿ’ช๐ŸŽ‰


๐™Ž๐™ช๐™—๐™—๐™ช'๐™จ ๐™‡๐™ž๐™ฃ๐™ ๐™จ :


๐Ÿ› ๏ธ๐˜ผ๐™™๐™™๐™ž๐™ฉ๐™ž๐™ค๐™ฃ๐™–๐™ก ๐™๐™ž๐™ฅ๐™จ:

  • Light Analysis:ย For more advanced functionality, consider adding features to analyze light intensity and coverage before optimization.

  • Error Handling:ย The scripts include checks for light selection and handle cases with no lights gracefully.

  • Customization:ย Extend the tool to include options like specifying different optimization levels, handling specific light types, or integrating with other lighting tools.

  • Integration:ย Add this tool to your Maya shelf or integrate it into existing scripts for quick and easy access during your workflow.

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