๐๐ด ๐๐๐ฎ๐'๐ด ๐ฃ๐๐ฉ๐๐ซ๐ SDK ๐ฉ๐ค๐ค๐ก ๐๐จ ๐๐ค๐ง๐๐ฃ๐..? ๐๐จ ๐๐ฉ ๐ฉ๐๐ข๐ ๐ฉ๐ค ๐จ๐ฌ๐๐ฉ๐๐ ๐ฉ๐ค ๐ผ๐๐ซ๐๐ฃ๐๐๐ ๐๐๐ง๐จ๐๐ค๐ฃ? ๐๐๐ง๐ ๐๐ฉ ๐๐จ! :)
- Subbu Addanki
- Nov 22, 2024
- 2 min read
Updated: Nov 23, 2024
โจ๐ฏ ๐ฟ๐๐ฎ36 of 100-๐ฟ๐๐ฎ๐จ ๐พ๐ค๐๐ ๐พ๐๐๐ก๐ก๐๐ฃ๐๐ ๐๐จ
๐๐ด ๐๐๐ฎ๐'๐ด ๐ฃ๐๐ฉ๐๐ซ๐ ๐๐๐ ๐๐๐ฎ ๐ฉ๐ค๐ค๐ก ๐๐จ ๐๐ค๐ง๐๐ฃ๐..? ๐๐จ ๐๐ฉ ๐ฉ๐๐ข๐ ๐ฉ๐ค ๐จ๐ฌ๐๐ฉ๐๐ ๐ฉ๐ค ๐ผ๐๐ซ๐๐ฃ๐๐๐ ๐๐๐ง๐จ๐๐ค๐ฃ? ๐๐๐ง๐ ๐๐ฉ ๐๐จ! :)
๐๐ณ๐ฆ ๐บ๐ฐ๐ถ ๐ง๐ช๐ฏ๐ฅ๐ช๐ฏ๐จ ๐๐ข๐บ๐ข'๐ด ๐ฏ๐ข๐ต๐ช๐ท๐ฆ ๐๐ฆ๐ต ๐๐ณ๐ช๐ท๐ฆ๐ฏ ๐๐ฆ๐บ ๐ต๐ฐ๐ฐ๐ญ ๐ข ๐ฃ๐ช๐ต ๐ญ๐ข๐ค๐ฌ๐ญ๐ถ๐ด๐ต๐ฆ๐ณ ๐ช๐ฏ ๐ฃ๐ฐ๐ต๐ฉ ๐ข๐ฑ๐ฑ๐ฆ๐ข๐ณ๐ข๐ฏ๐ค๐ฆ ๐ข๐ฏ๐ฅ ๐ง๐ถ๐ฏ๐ค๐ต๐ช๐ฐ๐ฏ๐ข๐ญ๐ช๐ต๐บ? ๐๐ต ๐ฅ๐ฐ๐ฆ๐ด๐ฏ'๐ต ๐ด๐ถ๐ฑ๐ฑ๐ฐ๐ณ๐ต ๐ค๐ฐ๐ฎ๐ฑ๐ญ๐ฆ๐น ๐๐๐ ๐ด๐ฆ๐ต๐ถ๐ฑ๐ด ๐ญ๐ช๐ฌ๐ฆ ๐ฎ๐ข๐ฏ๐บ ๐ฅ๐ณ๐ช๐ท๐ฆ๐ณ๐ด ๐ต๐ฐ ๐ฎ๐ข๐ฏ๐บ ๐ฅ๐ณ๐ช๐ท๐ฆ๐ฏ ๐ข๐ต๐ต๐ณ๐ช๐ฃ๐ถ๐ต๐ฆ๐ด ๐ฐ๐ณ ๐ฎ๐ข๐ฏ๐บ-๐ต๐ฐ-๐ฐ๐ฏ๐ฆ ๐ณ๐ฆ๐ญ๐ข๐ต๐ช๐ฐ๐ฏ๐ด๐ฉ๐ช๐ฑ๐ด. ๐๐ฏ๐ต๐ณ๐ฐ๐ฅ๐ถ๐ค๐ช๐ฏ๐จ ๐ข ๐ธ๐ฆ๐ญ๐ญ-๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ๐ฆ๐ฅ ๐ข๐ฅ๐ท๐ข๐ฏ๐ค๐ฆ๐ฅ ๐ต๐ฐ๐ฐ๐ญ ๐ต๐ฉ๐ข๐ต ๐ฐ๐ท๐ฆ๐ณ๐ค๐ฐ๐ฎ๐ฆ๐ด ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ญ๐ช๐ฎ๐ช๐ต๐ข๐ต๐ช๐ฐ๐ฏ๐ด!
โจ๐ฌ ๐๐๐ฌ ๐๐ค๐ค๐ก ๐๐ฃ๐ฉ๐ง๐ค: ๐๐๐ฉ๐ฟ๐ง๐๐ซ๐๐ฃ๐๐๐ฎ๐๐๐ฃ๐๐๐๐ง๐๐ง๐ค ๐๏ธ
๐๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ๐ด:
๐๐ฅ๐ท๐ข๐ฏ๐ค๐ฆ๐ฅ ๐๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ๐ด: (๐๐ณ๐ช๐ท๐ฆ๐ณ 2 ๐๐ณ๐ช๐ท๐ฆ๐ฏ)
One-To-Many SDKs
Many-To-One SDKs
One-To-One SDKs
Many-To-Many SDKs
Connect directly from UI with values
SDK Visualization for connections

๐๏ธ ๐๐๐ฉ๐ฟ๐ง๐๐ซ๐๐ฃ๐๐๐ฎ๐๐๐ฃ๐๐๐๐ง๐๐ง๐ค is a tool designed to help VFX and Animation artists manage Set Driven Keys (SDKs) within Maya more efficiently. Handling SDKs can become complex, especially in rigs with numerous driven attributes. This utility provides an intuitive interface to create, edit, and visualize SDK relationships, streamlining the animation workflow. Let's enhance our rigging and animation process together! ๐
[Todayโs Challenge is to take this simple code to next level.. I am sharing images of these advanced codes...] |
๐๐๐๐ฉ ๐๐๐ฉ๐ฟ๐ง๐๐ซ๐๐ฃ๐๐๐ฎ๐๐๐ฃ๐๐๐๐ง๐๐ง๐ค ๐๐๐๐๐ง๐จ:
Efficient SDK Creation: Quickly create Set Driven Keys between selected driver and driven attributes.
Advanced Attribute Management: Easily select and manage multiple driver and driven attributes with intuitive dropdowns.
SDK Visualization: Visualize all SDK relationships in a clear tree view for better understanding and editing.
SDK Editing: Delete specific SDKs directly from the interface without digging into the Graph Editor.
User-Friendly Interface: A sleek UI with 'Agave' font and consistent styling for an enhanced user experience.
Multi-Driver Support: Manage SDKs involving multiple drivers and driven objects, including one-to-many, many-to-one, and many-to-many relationships.
๐ง ๐๐๐ฎ ๐ฝ๐๐ฃ๐๐๐๐ฉ๐จ:
Streamlined Workflow: Save time by managing SDKs in one centralized interface.
Enhanced Rigging Efficiency: Simplify the process of setting up complex rig controls.
Improved Visualization: Easily see the relationships between driver and driven attributes.
Accurate Editing: Modify or delete SDKs without accidental changes to other animation data.
Accessibility: Ideal for both novice and experienced animators and riggers.

๐๐ช๐๐๐ช'๐จ ๐๐๐ฃ๐ ๐จ:
๐ YouTube Channel: https://www.youtube.com/@118subbu
๐ฅ Vimeo: https://vimeo.com/subbu118
๐ฆด Creature Rigging: https://www.creaturerigging.com
๐ Hyper Rig: https://www.hyper-rig.com
๐ ๏ธ๐ผ๐๐๐๐ฉ๐๐ค๐ฃ๐๐ก ๐๐๐ฅ๐จ:
Managing Set Driven Keys can greatly enhance the functionality and intuitiveness of your rigs. With SetDrivenKeyManagerPro, you can oversee all your SDKs in one place, making it easier to troubleshoot and adjust your setups. Remember to keep your driver attributes within logical ranges and document your SDKs for better team collaboration. Let's enhance our rigging and animation workflow together! ๐
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